Why? Because playing through ItF gives you very little XP, and no leadershipsĪt all. Most players tend to repeatedly get stuck when playing through ItF, and a lot of the time, it’s because their The magnification is multiplicative, notĪdditive: this means that a 200% Alien enemy would have a default magnification of 1400% (200% × 700%).Ĭrystals are the most important treasures in ItF as they make gigantic differences in enemy stats: collect themĪs soon as possible, especially if you get stuck on Alien-heavy stages. (eventually bringing the default Alien magnification down to 100%). There are two crystal treasure sets in each chapter.Īlien enemies have a base magnification of 700%, and every treasure set you complete reduces it by 100% The other treasures you should worry about are Crystals. As of BCEN 10.5, there are no fruit treasures for Traitless or Relic in any chapter. ItF does not include any fruits for Zombies and Aliens as those can be found in Cats of the Cosmos (CotC), the next set of story mode chapters. Here are the exact changes in multipliers once all treasures are collected : The specific sets are Void Fruit (for black enemies), Blood Fruit (red), Sky Fruit (floating) and The most notableĭifference is the presence of fruit and crystal treasure sets.įruits increase the quality of anti-trait abilities, such as status effect duration and massive damage What's more, the treasure sets you get in ItF are different from those you find in EoC. This guide will not spend too much time talkingĪbout them since Lucas already covered them in detail, but know this: it's tedious farming treasures, but it'sĮven more tedious trying to beat levels with a lack of treasures. Speaking of treasures, they are extremely important. Treasures available in ItF, and why they matter Not only for more treasures and higher levels on your units, butĪlso for the EoC 3 drop reward: Bahamut Cat. It is heavily recommended that you only start playing ItF after you've completed all 3 Empire of Cats (EoC)Ĭhapters and gathered all superior treasures. As you probably noticed, alien enemies are very strong this early in the game. If you've just finished Empire of Cats chapter one, you might have seen the new section of stages called "Into While this guide provides multiple in-game tips and pieces of advice, it does not go in depth on game If you haven't watched it, it is recommended you do, as multiple aspects Lucas talkedĪbout in his video will be brought up here as well. This guide is an unofficial sequel to Lucas'īeginner's guide. All that's left is to stall Wicked Face and chip away at it until it dies as well.This guide primarily focuses on Into the Future, but most of what is here can also be applied to early-mid Once Fallen Bear dies, it's pretty much game over. Use your Iron Wall whenever there's a clearing to prevent the enemies from pushing too hard. Keep your cash in check as you don't want an empty wallet when the Fallen Bear gets close to your base. Boulder can be timed to stall Wicked Face which is a great asset. After you hit the base, spam everything that you have. Li'l Macho Legs isn't preferred however as it's quite weak and gets outranged by Fallen Bear.īattle: Stall the starting enemies with Gato Amigo + Manic Eraser slowly clear them with Pizza Cat and Housewife. Whatever that unit may be, its purpose is to snipe Condemned Peng so keep that in mind. Note: Manic Macho Legs can be replaced with a better Wave Attacker/Long Distance Unit. Lineup: Gato Amigo (Evade Surge), Manic Eraser Cat, Boulder, Bellydance Cat (Target Aku), Aku Researcher 37+ (Lv.37 or above can survive 2 Wicked Face Mini-Waves), Can Can Cat (Bounty, Move Speed Up 10), Pizza Cat (Wave ATT 10), Housewife Cat (Savage Blow 10), Awakened Mina, Manic Macho Legs. Strategy 1 This strategy requires around a Lv.40 seal or above to be completed. Due to the variety of different enemies, you'll need a variety of different cats to deal with each enemy. This stage featured a wide variety of Aku enemies making it nevertheless difficult. 3 Aku Doges spawn, delay 0.07 seconds 2f.3 Sinner Snaches spawn, delay 0.07 seconds 2f.3 Cerberus Kids spawn, delay 0.07 seconds 2f.Infinite Cerberus Kids spawn, delay 10~20 seconds 300f~600f.
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